“1. Active, Critical Learning Principle
2. Design Principle
3. Semiotic Principle
4. Semiotic Domains Principle
5. Metalevel Thinking about Semiotic Domains Principle
What is gamification?
There are also a wide variety of web tools that help teachers gamify their instruction. For instance, tools such as Quizalize, Kahoot, Quizlet, Blooket, PlayPosit, Edpuzzle, to name a few, are all designed with the purpose of promoting learning and teaching through the principles of game-based learning. They provide a student-friendly platform where learners create, compete, interact, share, and help each other unlock their learning potential while having fun.