BYOD is also sometimes known as BYOT (bring your own technology) or referred to as “the consumerization of IT.” Within education, it refers to the practice of allowing students to bring their own mobile devices to school that are capable of connecting to the Internet, and can include everything from laptops tonetbooks, tablets, smartphones, PDAs, e-readers and gaming devices.“It’s letting kids use the tools of their generation to accelerate learning,” says Bailey Mitchell, chief technology and information officer for Forsyth CountySchools in Georgia, which has offered a BYOT program for four years.
In a typical BYOD classroom, the array of devices varies tremendously as students work through common tasks. Some students might have more than one, shifting attention between a tablet and smartphone as assignment needs dictate, while other students use a single game device, laptop ornetbook. Students might film each other with phone cameras solving problems at a whiteboard, then post the video to a classroom wiki to share.Other students videoconference with peers in other classrooms about acollaborative project.