6 Easy Steps to Use Gamification in Your Classroom

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Gamification is a new trend that is gaining in popularity particularly in the education sector. Some consider it as a useful way to arouse students motivation and increase their on-task engagement. James Paul Gee ( one of y favorite authors in this field) has put forward several learning principles that (video) games incorporate in their design and which can help students' learning. His book  "What Video Games Have to Teach Us About Learning and Literacy " is a must read for those of you interested in delving  deeper into these principals .

For today's post, we are sharing with you this beautiful graphic from anethicalisland on how to gamify your classroom in 6 easy steps.
  gamification in education