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10 Trendy Concepts in Educational Technology Every Teacher should Know about

The world of educational technology has been exponentially expanded in the last couple of decades with the birth of several new educational concepts founded on digital media. The digital terminology is growing up rapidly to the point that it becomes hard for teachers to keep track of all the digital concepts that spur up here and there.

This is a personal initiative from my part to amass a list of some trending educational technology concepts to share with you here. I am pretty sure you will already be familiar with some of them but you will definitely find new ones. I invite you to have a look and share the list with your colleagues and fellow teachers.

1- Flipped Learning
A flipped learning is a learning that takes place at home without the need for the direct presence of an instructor. Students learn by watching videos and using other tech media and when in class they work on assignments with their teacher.

2- Personalized learning
This is a kind of learning that is tailored for each individual's learning needs. Technology is often used to facilitate it and the pace of learning is regulated according to the skills and abilities of learners themselves. Curriculum and other learning materials are also meticulously selected to meet the needs of learners.

3- Blended Learning
" A blended learning approach combines face to face classroom methods with computer-mediated activities to form an integrated instructional approach. In the past, digital materials have served in a supplementary role, helping to support face to face instruction.For example, a blended approach to a traditional, face to face course might mean that the class meets once per week instead of the usual three-session format. Learning activities that otherwise would have taken place during classroom time can be moved online...." Source Weblearning

4- Mobile Learning
It is also called m-learning and is a learning that takes advantage of the portability of mobile devices and leverage them in learning environments. In mobile learning, learners are no longer restricted by geographical locations and learning takes place on the go anywhere anytime.

5- Life-long learning
life-long learning is chronic commitment from the learner to forever be engaged in learning. It is a process that is  “ongoing, voluntary, and self-motivated”. it enhances social inclusion and professional development for learners.

6- Gamification
According to Sean, gamification is not necessarily a game. A game is something that you can lose at. Games are also inherently and intrinsically rewarding( examples include, chess , role playing games..etc) there are also extrinsic rewards that are offered through games as well. gamification is a little bit different. gamification role is to find these intrinsic rewards in an activity and also offer you those extrinsic rewards for doing them, an example of that would be fitness. Fitness is intrinsically rewarding but a lot of people have problems getting motivated to do it, so the goal of gamification is to help people get motivated.

7- e-Learning
This is a web-based learning environment where instruction takes place through  computer or in a virtual space independently of the geographic and temporal limitations.

8- Massive Open Online Course ( MOOC)
A course in which materials and instruction are delivered over the internet to users around the world. The course is designed to connect instructors with learners interested in a common topic and works best in a large user base and open content

9- Open Educational Resources
Open Educational Resources ( also open content or open coursware ) are educational materials that are found online and are openly licensed. OPRs can be shared, redistributed, improved and used by everyone.

10- Digital citizenship
Digital citizenship is " the norms of appropriate, responsible behavior with regard to technology use."It is the combination of technical and social skills that enable a person to be successful and safe in the information age. Just like literacy and numeracy initiatives which provide people with the skills to ' participate in the work force, digital literacy has become an essential skill to be a confident, connected, and actively involved life long learner.'

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