Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning.
What is Augmented Reality ?
Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context.
Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality,"
1- field trips - “AR museums could guide students of all ages through interactive digital media based around a specific theme – maybe even challenge them to play games along the way”.
2- AR Development Labs – aim to conjure up projects that entertain as well as educate. Affiliated with high profile companies such as Google and Microsoft, they involve the creation of interactive and 3D objects for studying purposes.
3- school in the park – in the US, school children can engage with AR via their smart phones by exploring local zoos, history centres, etc. They not only receive exposure to numerous educational digital media resources but also can be trained to create their very own AR experiences.