I come across this awesome graphic while I was pooling resources for an article I am preparing on gamification in education. I will be sharing with you some great resources on this topic in the next coming posts. You can also check the section I created here in Educational Technology and Mobile Learning which contains a lot of useful materials to help you get your feet wet in the world of educational gamification.
Gamification is a new trend that is gaining in popularity particularly in the education sector. Some consider it as a useful way to arouse students motivation and increase their on-task engagement. James Paul Gee ( one of y favorite authors in this field) has put forward several learning principles that (video) games incorporate in their design and which can help students' learning. His book "What Video Games Have to Teach Us About Learning and Literacy " is a must read for those of you interested in delving deeper into these principals and if you want to have a quick snapshot of what these learning principle are, here is a post I wrote on it a couple of months ago. Check it out to learn more.
For today's post, I am sharing with you this beautiful graphic from anethicalisland on how to gamify your classroom in 6 easy steps.