Talking about digital game-based learning two names come up to the forefront: these are: James Paul Gee and Mark Prensky. In fact working on my master thesis provided me with a golden opportunity to get to know and read a lot of works from these guys. Both of these guys believe in the learning potential of digital games and have theorized a lot on the different ways teachers can benefit from the learning principles embedded in games to use them with their students in the classroom, of particular interest are the learning principles Gee talked about in his book What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition and which I have reviewed here.
Today I am sharing with you types of learning as have been conceptualized by Mark Prensky in Digital Game Based Learning. By the way Prensky is the one who first coined the terms digital natives and digital immigrants . By digital natives Prensky refers to today's kids who were born into technology and are dependent on this technology in their life, digital immigrants are us, adults and grown-ups who were introduced into technology in a later stage in our life. Anyway if you are interested in the works of Prensky or Gee send me an email to email@example.com and I will send you some of their good reads.
Below is a snapshot of a table containing different types of learning, check it out.
Click here to access and download the table.