Today I am sharing with you a great case study done by a a special-education high school teacher called Faneli Kate. This successful study demonstrates how creative ideas can be behind the invention of a whole new learning and teaching method. "A couple of students have commented that the class is set up like a game," says Faneli, " though I never tell them that. They might be tempted to rage against the machine if they thought I was trying to take their fun and make it educational. I just present MathLand as a simple grading system with levels and MathLand guys. They love that ".
I invite you to read this 4 short pages study and learn how you too can use games in your teaching to get students engaged and generate more participation.
Case Study in Gamification
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Importance of Gamification in The Classroom
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